First release actually shipping the v1.2.0 feature set (the v1.2.0
tag's release run was cancelled and produced no assets) plus the
audit fixes #32-#40 and the Windows process-tree kill (#13).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Popen.kill() only terminated the direct child, so runner-style commands
(npx -> node -> server) leaked the real server process on every Windows
spawn test. taskkill /PID <pid> /T /F walks the descendant tree. Also
sets CREATE_NO_WINDOW on the spawned test process so the windowed exe
doesn't flash a console per test.
Closes#13
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
python3 is not a command on a stock Windows install; caught by the new
windows-latest CI job. Probe 'python' there and accept warn (found on
augmented PATH) as proof of resolution.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The status bar is rewritten on every action, so the appended MSIX
warning vanished on first interaction. A dedicated warn banner under
the top bar stays visible.
Closes#35
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The self-hosted Windows runner's PowerShell execution policy rejects
setup-python's install script, so Windows mirrors release.yml: py -3.12
+ venv (the version the release binaries ship with). Linux keeps the
full 3.10/3.12/3.13 setup-python matrix.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Linux (and any non-desktop platform): refuse instead of 'pkill claude',
which substring-matched running Claude Code CLI sessions and relaunched
the CLI, not a desktop app. New restart_supported() gates the button.
- macOS: wait (<=5s) for the old instance to exit before 'open -a Claude'
so the relaunch can't re-activate the dying process. Runs off the UI
thread via a RestartWorker.
- Windows: verify the Start-menu shortcut exists BEFORE taskkill, so an
MSIX/Store install is never killed without a relaunch path.
Closes#33
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Closing the About dialog mid-check GC'd the dialog and the running
QThread with it -> 'QThread: Destroyed while thread is still running'.
A class-level keepalive set now holds each worker until finished;
stale results to a destroyed receiver are dropped by Qt.
Closes#32
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>