Full self-hosted click track generator for cover bands. Core technical pieces implemented: - CTP (Click Track Protocol) TypeScript schema, Zod validator, and WAV renderer (44.1 kHz, 16-bit PCM, accented downbeats, ramp sections) - MusicBrainz API client with 1 req/s rate limiting - PostgreSQL schema (songs, tempo_maps, registry_sync_log) with triggers - Git registry sync logic (clone/pull → validate CTP → upsert DB) - Next.js 14 App Router: search page, track page, API routes (/api/songs, /api/tracks, /api/generate) - UI components: SearchBar, SongResult, TempoMapEditor, ClickTrackPlayer (Web Audio API in-browser playback + WAV download) - Docker Compose stack: app + postgres + redis + nginx + registry-sync - Multi-stage Dockerfile with standalone Next.js output - .env.example documenting all configuration variables - README with setup instructions, CTP format spec, and API reference Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
256 lines
9.1 KiB
TypeScript
256 lines
9.1 KiB
TypeScript
/**
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* CTP → WAV renderer
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*
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* Converts a validated CTPDocument into a WAV file (returned as a Buffer).
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* Runs in a Node.js environment (no Web Audio API dependency).
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*
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* Click sounds:
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* Beat 1 of each bar → 880 Hz (accented)
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* Other beats → 440 Hz (unaccented)
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* Both use a 12 ms sine wave with an exponential decay envelope.
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*
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* Output: 44100 Hz, 16-bit PCM, mono, WAV.
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*/
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import { CTPDocument, CTPSection, isRampSection, sectionStartBpm } from "./schema";
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const SAMPLE_RATE = 44100;
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const CLICK_DURATION_S = 0.012; // 12 ms
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const ACCENT_FREQ = 880; // Hz — beat 1
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const BEAT_FREQ = 440; // Hz — other beats
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// ─── WAV header writer ────────────────────────────────────────────────────────
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function writeWavHeader(
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buf: Buffer,
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numSamples: number,
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numChannels = 1,
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sampleRate = SAMPLE_RATE,
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bitsPerSample = 16
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): void {
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const byteRate = (sampleRate * numChannels * bitsPerSample) / 8;
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const blockAlign = (numChannels * bitsPerSample) / 8;
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const dataSize = numSamples * blockAlign;
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let offset = 0;
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const write = (s: string) => {
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buf.write(s, offset, "ascii");
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offset += s.length;
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};
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const u16 = (v: number) => {
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buf.writeUInt16LE(v, offset);
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offset += 2;
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};
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const u32 = (v: number) => {
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buf.writeUInt32LE(v, offset);
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offset += 4;
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};
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write("RIFF");
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u32(36 + dataSize);
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write("WAVE");
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write("fmt ");
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u32(16); // PCM chunk size
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u16(1); // PCM format
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u16(numChannels);
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u32(sampleRate);
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u32(byteRate);
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u16(blockAlign);
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u16(bitsPerSample);
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write("data");
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u32(dataSize);
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}
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// ─── Click synthesis ──────────────────────────────────────────────────────────
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/**
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* Writes a single click into `samples` starting at `startSample`.
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* @param freq Frequency in Hz.
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* @param accent True for accented (louder) click.
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*/
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function renderClick(
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samples: Int16Array,
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startSample: number,
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freq: number,
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accent: boolean
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): void {
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const clickSamples = Math.floor(CLICK_DURATION_S * SAMPLE_RATE);
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const amplitude = accent ? 32000 : 22000; // peak amplitude out of 32767
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const decayRate = 300; // controls how fast the envelope decays (higher = faster)
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for (let i = 0; i < clickSamples; i++) {
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const idx = startSample + i;
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if (idx >= samples.length) break;
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const t = i / SAMPLE_RATE;
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const envelope = Math.exp(-decayRate * t);
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const sine = Math.sin(2 * Math.PI * freq * t);
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const value = Math.round(amplitude * envelope * sine);
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// Mix (add + clamp) so overlapping clicks don't clip catastrophically
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const existing = samples[idx];
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samples[idx] = Math.max(-32767, Math.min(32767, existing + value));
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}
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}
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// ─── Beat timing calculation ──────────────────────────────────────────────────
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interface Beat {
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/** Position in seconds from the start of the audio (including count-in). */
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timeSeconds: number;
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/** 0-based beat index within the bar (0 = beat 1 = accented). */
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beatInBar: number;
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}
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/**
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* Calculates the absolute time (seconds) of every beat in the document,
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* including the count-in beats if enabled.
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*/
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function calculateBeats(doc: CTPDocument): Beat[] {
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const beats: Beat[] = [];
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const sections = doc.sections;
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const firstSection = sections[0];
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const firstBpm = sectionStartBpm(firstSection);
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const firstNumerator = firstSection.time_signature.numerator;
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let cursor = 0; // running time in seconds
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// ── Count-in ──────────────────────────────────────────────────────────────
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if (doc.count_in.enabled) {
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const secondsPerBeat = 60 / firstBpm;
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const countInBeats = doc.count_in.bars * firstNumerator;
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for (let i = 0; i < countInBeats; i++) {
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beats.push({ timeSeconds: cursor, beatInBar: i % firstNumerator });
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cursor += secondsPerBeat;
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}
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}
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// ── Song sections ─────────────────────────────────────────────────────────
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for (let si = 0; si < sections.length; si++) {
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const section = sections[si];
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const nextSection = sections[si + 1] ?? null;
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const { numerator } = section.time_signature;
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// Number of bars in this section
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const endBar = nextSection ? nextSection.start_bar : null;
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if (!isRampSection(section)) {
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// ── Step section ────────────────────────────────────────────────────
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const secondsPerBeat = 60 / section.bpm;
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if (endBar !== null) {
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const bars = endBar - section.start_bar;
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for (let bar = 0; bar < bars; bar++) {
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for (let beat = 0; beat < numerator; beat++) {
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beats.push({ timeSeconds: cursor, beatInBar: beat });
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cursor += secondsPerBeat;
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}
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}
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} else {
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// Last section: generate beats until we exceed duration_seconds
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const songEnd = cursor + doc.metadata.duration_seconds;
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// Estimate bars remaining
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const approxBarsRemaining = Math.ceil(
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(doc.metadata.duration_seconds / 60) * section.bpm / numerator + 2
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);
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for (let bar = 0; bar < approxBarsRemaining; bar++) {
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for (let beat = 0; beat < numerator; beat++) {
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if (cursor > songEnd + 0.5) break;
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beats.push({ timeSeconds: cursor, beatInBar: beat });
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cursor += secondsPerBeat;
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}
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if (cursor > songEnd + 0.5) break;
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}
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}
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} else {
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// ── Ramp section ────────────────────────────────────────────────────
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// We need to know the total number of beats in this section to distribute
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// the ramp evenly. Compute using endBar if available, otherwise use
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// duration-based estimate.
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let totalBeats: number;
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if (endBar !== null) {
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totalBeats = (endBar - section.start_bar) * numerator;
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} else {
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// Last section ramp: estimate based on average BPM
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const avgBpm = (section.bpm_start + section.bpm_end) / 2;
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const remainingSeconds = doc.metadata.duration_seconds -
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(cursor - (doc.count_in.enabled
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? (doc.count_in.bars * firstNumerator * 60) / firstBpm
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: 0));
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totalBeats = Math.round((avgBpm / 60) * remainingSeconds);
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}
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// Linearly interpolate BPM beat-by-beat
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for (let i = 0; i < totalBeats; i++) {
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const t = totalBeats > 1 ? i / (totalBeats - 1) : 0;
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const instantBpm = section.bpm_start + t * (section.bpm_end - section.bpm_start);
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const secondsPerBeat = 60 / instantBpm;
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beats.push({
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timeSeconds: cursor,
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beatInBar: i % numerator,
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});
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cursor += secondsPerBeat;
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}
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}
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}
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return beats;
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}
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// ─── Public API ───────────────────────────────────────────────────────────────
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export interface RenderOptions {
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/** Include count-in beats. Overrides doc.count_in.enabled when provided. */
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countIn?: boolean;
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}
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/**
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* Renders a CTPDocument to a WAV file.
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* @returns A Buffer containing the complete WAV file.
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*/
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export function renderCTP(doc: CTPDocument, options: RenderOptions = {}): Buffer {
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// Resolve effective count-in setting
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const effectiveDoc: CTPDocument =
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options.countIn !== undefined
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? { ...doc, count_in: { ...doc.count_in, enabled: options.countIn } }
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: doc;
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const beats = calculateBeats(effectiveDoc);
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if (beats.length === 0) {
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throw new Error("CTP document produced no beats — check section data.");
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}
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// Total audio duration = last beat time + click decay tail
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const lastBeatTime = beats[beats.length - 1].timeSeconds;
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const totalSeconds = lastBeatTime + CLICK_DURATION_S + 0.1; // small tail
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const totalSamples = Math.ceil(totalSeconds * SAMPLE_RATE);
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// Allocate sample buffer (initialised to 0 = silence)
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const samples = new Int16Array(totalSamples);
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// Render each beat
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for (const beat of beats) {
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const startSample = Math.round(beat.timeSeconds * SAMPLE_RATE);
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const isAccent = beat.beatInBar === 0;
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renderClick(samples, startSample, isAccent ? ACCENT_FREQ : BEAT_FREQ, isAccent);
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}
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// Assemble WAV file
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const WAV_HEADER_SIZE = 44;
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const dataBytes = totalSamples * 2; // 16-bit = 2 bytes per sample
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const wavBuffer = Buffer.allocUnsafe(WAV_HEADER_SIZE + dataBytes);
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writeWavHeader(wavBuffer, totalSamples);
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// Copy PCM data (little-endian 16-bit)
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for (let i = 0; i < totalSamples; i++) {
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wavBuffer.writeInt16LE(samples[i], WAV_HEADER_SIZE + i * 2);
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}
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return wavBuffer;
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}
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